My group studies, designs, and develops interactive Human-AI systems that empower data workers to discover insights and detect critical patterns in real-time data analysis, such as in-class students' learning behaviors. The systems we develop streamline the analytical process by reducing the effort and programming skills users need. We achieve this by employing AI techniques, such as LLMs, to identify and predict underlying data structures and representations, and by integrating human-centered design principles to ensure seamless interaction between humans and AI. Our goal is to make advanced real-time data analysis more accessible and efficient for everyone by simplifying complex computational processes.
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VizProg presents an innovative, real-time visualization system that meaningfully displays class-wide students' coding progress, making it simple for programming instructors to pinpoint issues and mistakes.
Thoughts: The challenge of delivering programming education at scale is exacerbated by factors such as real-time instruction, a large student population, novice learners, and the complexity of the material being taught. To enhance the classroom experience for students and simplify the task for instructors, how can we make programming education more engaging and manageable?
SemanticOn enables users to specify visual and textual semantic conditions in web automation programs by natural language description and content highlighting.
Thoughts: SemanticOn only considers 1-1 mapping between user intents and UI actions. How can we support other kinds of mappings? How can we design PbD systems are more trustworthy?
To scale programming support in a large live classroom, PuzzleMe coordinates students to help each other by exchanging test cases and problem-solving approaches for coding exercises.
Teleoperators can use Mimic to program robots by demonstration and reuse demonstrations in new context
Asteroids explores a new space of remote physical task learning via telepresence robots
Explores the motivations/barriers/opportunities of live streaming programming as compared to pre-recorded video through interviews with 14 streamers & 12 viewers.
Thoughts: What can we do to enhance the learning experience in an online environment by adopting the in-person social features that a physical library has? What can be done to support different social needs in an online learning context in order to enhance learning outcomes?
Umitation enables web developers to perform "copy-and-paste" (retarget) interaction on web front-end UI behaviors with a trigger-object-response framework.
CoCapture allows designers to create UI behavior mockups on existing web interfaces by demonstrating and remixing, and to accurately describe their requests to developers by referencing the resulting mockups using hypertext.
Bashon introduces a crowdsourcing approach to help make program synthesis systems more robust, reliable, and trustworthy, and reduces the cost of downstream data collection for training a program synthesis system.
EdCode applies a semi-asychronous on-demand help seeking model in a learning setting, aiming towards provide more personalized support at scale.
Two techniques, interactive event-flow graphs and GUI-level guidance, that guide GUI testers to discover more test cases and avoid duplicate test cases.
Sifter improves the video curation process by combining automated techniques with a human-powered two-stage pipeline that browses, selects, and reaches an agreement.
CodeOn enables effective task hand-offs between developers and remote helpers by allowing asynchronous responses to on-demand requests.
Explore the types and causes of the coordination costs for transient software teams when using existing collaborative programming tools: a VCS and a shared editor.
Two studies that present the opportunities and the design recommendations of on-demand remote support systems for developers.
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